Turtle Tortoise
"Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses."
You have made yourself quite a few enemies who now want to break into your house... Can you defend yourself from them all? Can you turtle to the end?
Mobile works, but could be glitchy
Features:
- 1 stage
- 13 unlockables
- Progressive mass destruction
Keyboard controls:
- Move/Navigate in menu: WASD or Arrows
- Confirm/Open upgrade menu: SPACE or E
- Cancel/Close upgrade menu: ESCAPE or Q
- Speedup: R (Hold)
- Pause: Escape
Gamepad controls:
- Move/Navigate in menu
- Confirm/Open upgrade menu
- Cancel/Close upgrade menu
- Pause
- Speedup (Hold)
Credits:
- Gold sound effect: Coins Sounds by Jalastram
- Terrain sprites, various monster sprites, various sound effects: ElvGames
- Various monster sprites: Time Fantasy Monsters by finalbossblues
- Coin sprite: Four Seasons Platformer Sprites by analogstudios
- UI sprites: Pixel Art GUI Elements by mounirtohami
- Font: monogram by datagoblin
- Tortoise sprite: Turtlepack by SeethingSwarm
Status | In development |
Platforms | HTML5 |
Author | koreanois |
Genre | Action |
Made with | Unity |
Tags | 2D, Procedural Generation, Roguelike, Roguelite, Singleplayer, Top down shooter, Tower Defense |
Average session | About a half-hour |
Inputs | Keyboard, Gamepad (any), Smartphone |
Comments
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I love this game, really fun. But there are a few things that make it hard to get past the second wave once you defeat the first boss.
1. It's too RNG dependent, both for world gen and upgrade selection. A few things to fix them could be to have it so when generating the world you are guaranteed to have one side blocked off by trees to force enemies to go around, as well as guaranteeing one big choke point to force enemies to go in a single-file line, or you could allow the player to place down like 8 trees wherever they want after the world has been generated. If you don't have good world gen you'll be overwhelmed very fast in the second enemy wave. For upgrade selection, having three choices and being able to re-roll once every upgrade would be nice, it'd give more chance to get the upgrades you want.
2. A Luck stat would be nice to be able to upgrade, whether it be for an orb or for the turtle/house. Upgrading it would get you a higher chance at getting gifts, as well as being able to spawn coins that are worth more so you can upgrade faster.
3. Being able to choose what orb we get after defeating the bosses would be nice, that way we can get good combos that allows us to defeat enemies easier, having it be random sorta forces you to divert from a plan you had so that you can have both orbs work well.
4. The ability to see our stats. It'd be nice to be able to see our stats, and see how much they'd increase if we get an upgrade. It'd also be nice to be able to know how much a item or upgrade increases whatever it is that it upgrades.
fun game! I encountered this bug several times after acquiring at new orb where enemies stop spawning, had to restart the whole game :(
would appreciate a speedup option!
Thank you for the feedback. A speedup option makes a lot of sense! It will be added.
Will also look into the bug...
Edit: bugfix and speedup are now available