Necrommander
In the heart of an eerie, forgotten forest, a mysterious power awaits... and it is yours to command!
Harness the secret art of summoning fearless undead warriors - loyal minions who rise from the grounds to battle waves of mysterious foes.
Beware of the bizarre threats but fear not - when your skeletons fall, it is not the end! They will rise once again after a short slumber - ready to strike!
Will your skeletal army survive the night or crumble to bone-dust? Dive into the forest - your dark adventure awaits, commander!
Your feedback (good or bad) is very welcome!
Assets used:
Published | 2 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | koreanois |
Genre | Action |
Made with | Unity |
Tags | 2D, Forest, Idle, Pixel Art, Simple, Singleplayer, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Comments
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I liked it, too. A nice little game!
You'll know when you get to the ending, because there are fireworks!
Thanks for the feedback and congratulations on your victory!
This is a great game!
I ended up playing it for a lot longer than I intended haha. The progression of the upgrades felt great. Although I wasn't sure if it had an ending or not as eventually the numbers got really big between upgrades and so progress kind of stalled out a bit.
But this is super polished and I love the variety of all the little animations/effects for all the upgrades. Great job!
I am glad you enjoy the game.
I can also see that it is a bit unclear where the game is progressing into when playing - when you get to the end, it is admittedly a bit sudden. It could definitely use something to indicate progression more clearly and how close the player might be to the end. I will think of something...
Thank you for playing and bringing this to my attention!